TYCH01 |
Social and human values |
Digital Toy |
To transform the Indian traditional games to an Augmented Reality Application in order to revive the socio-emotional skills. |
There is a need to augment the socio-emotional skills of the learners so as to foster social and emotional wellbeing among them and provide joyful experiences to the young learners. Some of the traditional Indian games such as Gilli Danda, Satoliya, Pithu, Hopscotch and many more could be improvised as digital games based on different subject areas to aid in fun learning of the concepts. Such games could help in building life skills such as collaborative learning, teamwork and creative thinking among learners. |
134 |
TYCH46 |
Social and human values |
Digital or Physical |
Games/toys focusing on building social values, inclination towards traditional games and building character, critical and creative thinking, problem solving development. |
Traditional values are getting lost in young children and more inclination towards offensive games and videos (rather creative games) are making kids more aggressive and even violent.
Electronic games/toys focusing on building social values, inclination towards traditional games and building character, critical and creative thinking, problem solving capabilities could help in better channelizing the energy and creativity of our youngsters.
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190 |