Problem Statements on

Out of the box, creative and logical thinking

PSID Theme Category Title Description Idea Count
TYCH21 Out of the box, creative and logical thinking Physical Developing Sense of Touch among Young Learners This is specifically for 3-6 years old children. Tactile learning among young learners opens avenues for learning in all areas of development. Through the sense of 'touch and feel' young children develop their understanding and confidence about their surroundings. It also supports the learning of Visually impaired children. The objective is to provide opportunities for tactile experiences that would enhance and support early learning in all areas of child development. 101
TYCH22 Out of the box, creative and logical thinking Physical Learning Early Science Skills by doing This is specifically for 3-6 years old children. Experiences for Observing, Comparing, Classifying, Measuring, Communicating, Inferring, and Predicting etc. should be provided so that children enjoy their early learning experiences and take interest in coming to preschool. Science experiences in early years supports in understanding of age and developmentally appropriate science concepts in young children and develop key life skills as they start enjoying the nature and leads to better understanding of science concepts learned later in formal way. The objective is to develop early science skills among Young Children using various fun tools through STEM/STEAM in a play way method. 115
TYCH23 Out of the box, creative and logical thinking Physical Strengthening eye-hand coordination Children face problems in holding crayons and pencils. Innovative toys can help strengthen eye hand coordination and enhance dexterity. Can we think of such indegenous toys /materials that improve children’s eye-hand coordination? 131
TYCH29 out of the box, creative and logical thinking Digital or Physical Design a game for a hyperactive adolescent to help learn and be occupied. The number of students with mental disorders like ADHD is on the rise nowadays. A toy/game could be designed to make these children want to sit in one place and concentrate on playing, so that the hyperactivity tendencies may be reduced. 105
TYCH31 out of the box, creative and logical thinking Physical Design card games for people with dementia which uses memory as a concept. A card game that gives hints and rewards success for dementia patients may be designed so as to reduce the signs of dementia and to exercise the mind towards enhancement of long term memory. 78
TYCH36 out of the box, creative and logical thinking Digital Doodle War Doodle war can be a digital app where people can make a group of friends and challenge each other in doodling the photo submitted as a subject. Challenges can be both in open or closed group. Further, sharing your doodles globally with everyone and the top posts trend on top and can be shared across social media. 60
TYCH61 out of the box, creative and logical thinking Physical Toy Learning basic centre of mass/gravity, etc. through a toy or a game Though students are taught how to mathematically determine the position of centre of mass of regular shapes, they find it difficult to comprehend physically and fail to apply in daily life. A set of toys through game or play where in they can learn and identify the position of the centre of mass by balancing the toys through trial and error will help students to understand and concretise the concept of centre of mass of objects, This will help them to understand the concept easily as well as appreciate the applications of this concept in diverse areas of their daily life. 98
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